Banana Loader Anti-Cheat Author / 2026
I'm Emre — author of Banana Loader Anti-Cheat (protecting Bundeswehr Roleplay) and co-founder of Atlantic Studios. I build production Luau systems: BanAsync Moderation Panels, UI Garbage Collection Memory Frameworks, Team Vs Team (Gangwar) Engines, and Locomotion Physics.
Active protection on Bundeswehr Roleplay with 7 specialized security modules.
Real-time memory & CoreGui inspection scanner blocking Dark Dex, GUI scrapers, and game tree dumpers.
Detection engine targeting Infinity Yield command bar injections, global environment hooks, and executor script calls.
Physics velocity & angular momentum solver preventing player body flinging, spinbotting, and collision displacement.
Continuous server-side position validation detecting flight, speed multipliers, teleportation, and noclip walls.
Health & Humanoid integrity monitor blocking invulnerability exploits, health locking, and fake damage cancellation.
Weapon payload validator blocking unauthorized weapon spawning, infinite ammo, rapid-fire rate hacks, and modified bullet damage.
Server-authoritative player behavior & animation monitor preventing griefing, animation abuse, spamming, and unauthorized character state manipulation.
Verified Production Scripts
A technical analysis of the scripts I've coded, explaining their architecture, exact functionality, and role in live Roblox games.
What it does: Leverages Roblox's native Players:BanAsync() API to enforce server bans. Supports chat command execution (!rban, !unban, !baninfo), duration parsing (1 to 30 days or permanent -1), alt account enforcement (excludeAlts), private moderator logs vs public ban reasons, and a custom Admin UI panel.
What it does: Client-side memory optimizer that monitors open/closed ScreenGuis and unreferenced UI components. Automatically unbinds orphaned event connections (RenderStepped, MouseButton1Click), clears table caches, destroys hidden GUI clones, and prevents FPS drops & memory leaks in long sessions.
What it does: Manages competitive Team vs Team turf captures. Tracks capture zone collision bounds, dynamically reallocates team spawn points upon zone capture, manages round timers, streams live killfeeds, and pays out team currency rewards.
What it does: Handles military lightsticks, marshalling sticks, and tactical items. Manages PointLight intensity color transitions, tool equip/unequip keyframe track playback, hand weld attachments, and client-server network replication.
My Journey & Milestones
Studio Foundation
Co-founded Atlantic Studios, leading all core game scripting, framework architecture, network optimization, and backend data flow.
Flagship Security
Engineered Banana Loader Anti-Cheat (protecting Bundeswehr Roleplay) equipped with 7 core modules: AntiDex, Anti-IY, AntiFling, AntiFly, AntiGodMode, AntiWeapon, and AntiJerk.
Competitive Combat
Developed a complete Gangwar / TvT system with turf capture zones, team spawn allocation, round scoring timers, killfeed telemetry, and automated team rewards.
Locomotion & Open World
Programmed full open-world mechanics and custom character locomotion — momentum sliding, vaulting, sprinting, dynamic camera sway, and full UI event scripting.
Scripting & Systems Capabilities
Security Suite
Custom Anti-Cheat modules active on BWRP: AntiDex, Anti-Infinity Yield, AntiFling, AntiFly, AntiGodMode, AntiWeapon, and AntiJerk.
Fullstack Mechanics
Custom locomotion mechanics (momentum sliding, vaulting, sprinting), full UI event scripting, state machines, and ProfileService data management.
Let's Work Together
Whether you need Banana Loader Anti-Cheat (AntiDex, AntiIY, AntiFling, AntiGodMode, AntiFly, AntiWeapon, AntiJerk), BanAsync Moderation, or Movement systems — reach out.
Open for Banana Loader Anti-Cheat implementations, BanAsync systems, Movement frameworks, and studio roles.